Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Cold
Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the metal to cool significantly below freezing temperatures. Any creature in physical contact with the object takes 2d10 cold damage when you cast the spell.
If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn’t drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.
* - (a piece of iron and an ice cube)
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