Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Control

You channel bewildering magic through your hand. Until the spell ends, you can use a bonus action on each of your turns to touch a creature. The creature must succeed on a Wisdom saving throw or be affected by this spell for the duration, as its mind is flooded with delusions. Once you target a creature, you can't target it again with this casting of the spell.

An affected target can't take reactions. At the start of each of its turns, it uses half its movement to move in a random direction. The creature must roll a d4 immediately afterwards to determine its behavior for that turn.

d4 Behavior
1 The creature uses the rest of its movement to continue moving in the same random direction. It doesn’t take an action this turn.
2-3 The creature uses its action to make a melee or ranged attack against a randomly determined creature within 30 feet of it.
4 The creature takes the Dodge action and uses the rest of its movement to move away from the nearest creature it can see of its choice.

 

At the end of each of its turns, an affected target can make another Wisdom saving throw. If it succeeds, the spell ends for that target.

Spell Tags: Control

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Korvinagor

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