You engage two people with differing perspectives in conversation. Over the course of your discussion, you are able find common ground and bring them to an understanding. Any hostility between them dissipates until re-instigated by a third party or outside force.
You can choose to remain neutral or take the side of one target; taking sides grants you advantage on all CHA (Persuasion, Deception) checks against the person you side with and disadvantage against the other. Once you use this spell to side against someone, the disadvantage becomes permanent.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you may target one additional creature for each spell slot above 2nd.
* - (A conversation)
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