This spell has a number of things that happened at each level up to level 4. Each one involves a number of humanoid Shadow creatures that appear in front of the target, attack and then disappear. The modifiers begin at 1d10 and end at 4d10.
Level 1; a single dwarf appears in front of the attacker and kicks them in the shin dealing 1d10 piercing damage with the knife hidden in their boot.
2nd level; two human sized creatures appear and punch the target in the throat and stomach causing 2d10 suffocation damage.
3rd level; three eleven shadows appear holding daggers and begin stabbing at the target dealing 3d10 piercing/slashing damage.
4th level; four creatures of various sizes appear and begin kicking and punching the target mercilessly causing 4d10 bludgeoning damage.
The target must make a dex saving throw of dc16 or a constitution saving throw of dc16 to dodge or power through the ambush. On a fail the target is knocked prone. Each attack lasts for the attackers whole turn but ends as soon as the attacker is finished. Resistance or immunity to these damage types applies as normal, and takes effect on saving throws.
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