Upon moving your arms, a 1d20+your spell attack bonus strange, stupid ducks (see dungeon masters guide for roleplaying the stinky little fellers, mr. D.M. man) spontaneously combust into existence within a 60 foot circle of you. They act like ducks, duh. You can choose to concentrate on the ducks in order to control the slime ridden poop hoggers, with a spell check of the dm's choice (sorry, man) which you must roll again on every hour in order to controll them. Otherwise, they are the nuckleheads, the imbeciles, the numskulls, the boneheads, the halfwits, and the nincompoops of the most dimmest sludge-birds of the lot. They will just walk off of cliffs, allow for themselves to be eaten by a (regular)worm, chucked in the air, etc., etc.
You can cast this spell at higher levels, with an additional d20 ducks per spell level above 1. Knock yourself out.
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