You deflect a spell cast at you in a random direction. Until the start of your next turn you gain a +2 to AC, including against the triggering spell, and any spell 3rd level or lower cast on you is deflected at a random creature around you. Roll a d20 and assign an equal amount of numbers to all creatures around you within the original spell's range, then roll each time a spell is cast on you to determine which creature will be affected instead of you. Any spell that would target you multiple times will each be deflected in a new random direction. When redirecting a spell, it uses your spell attack bonus and save DC. The targeted creature must make the saving throw for the spell you redirected, or be affected by the spell instead of you for the duration. If a spell only targets you and requires concentration, you must take over maintaining concentration over this spell. If you try to deflect a spell of 4th level or higher, you need to make an ability check using your spellcasting ability. The DC is 13 + 2 for every level higher then this spell was cast at. On a success you can still redirect the spell. On a fail you gain the +2 to AC and a +2 to your saving throw.
* - Which you take when targeted by a spellPrevious Versions
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