Level
9th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect
Creation

You summon a colossal manifestation of Eldrazi power, a Titan of the Void, to wreak havoc upon your enemies. Choose an unoccupied space within range; the Titan appears in a flash of void energy, towering over the battlefield. The Titan uses the Eldrazi Titan stat block. It obeys your verbal commands and acts on your turn in the initiative order. If you don't issue any commands, it will defend itself from hostile creatures but otherwise take no actions.

 
 

Eldrazi Titan

Gargantuan Aberration, Chaotic Evil

Armor Class: 24 (Natural Armor)
Hit Points: 575 (46d12 + 276)
Speed: 60 ft., fly 120 ft. (hover)

STR DEX CON INT WIS CHA
30 (+10) 24 (+7) 26 (+8) 22 (+6) 24 (+7) 26 (+8)

Saving Throws: STR +18, DEX +15, CON +16, INT +14, WIS +15, CHA +16
Skills: Arcana +14, Intimidation +16, Perception +15
Damage Vulnerabilities: Fire
Damage Resistances: Cold, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Necrotic, Psychic
Condition Immunities: Charmed, Frightened, Paralyzed, Petrified, Stunned
Senses: Truesight 120 ft., Passive Perception 25
Languages: Understands all languages but can't speak
Challenge: 28 (120,000 XP)
Proficiency Bonus: +8

Magic Resistance. The Eldrazi Titan has advantage on saving throws against spells and other magical effects.

Magic Weapons. The Eldrazi Titan's weapon attacks are magical.

Legendary Resistance (5/Day). If the Eldrazi Titan fails a saving throw, it can choose to succeed instead.

Reality Warping Aura. Any creature that starts its turn within 60 feet of the Eldrazi Titan must make a DC 24 Wisdom saving throw or be affected by a short-term madness (roll on the Short-Term Madness table in the Dungeon Master's Guide).

Cosmic Regeneration. The Eldrazi Titan regains 40 hit points at the start of its turn.

Actions

Multiattack. The Eldrazi Titan can use its Frightful Presence. It then makes three attacks: one with its Bite and two with its Tentacles.

Bite. Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 42 (6d10 + 10) piercing damage.

Tentacle. Melee Weapon Attack: +18 to hit, reach 30 ft., one target. Hit: 33 (6d6 + 10) bludgeoning damage, and the target is grappled (escape DC 26). Until this grapple ends, the target is restrained. The Eldrazi Titan can grapple up to four targets with its tentacles.

Frightful Presence. Each creature of the Eldrazi Titan's choice within 120 feet of it and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the Eldrazi Titan is within line of sight, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the Eldrazi Titan's Frightful Presence for the next 24 hours.

Eldritch Blast (Recharge 5-6). The Eldrazi Titan releases a beam of eldritch energy in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 24 Dexterity saving throw, taking 91 (26d6) force damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The Eldrazi Titan can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Eldrazi Titan regains spent legendary actions at the start of its turn.

Tentacle Attack. The Eldrazi Titan makes one tentacle attack.

Cosmic Pulse (Costs 2 Actions). The Eldrazi Titan releases a pulse of cosmic energy. Each creature within 30 feet of the Titan must succeed on a DC 24 Constitution saving throw or take 33 (6d10) radiant damage and be stunned until the end of its next turn.

Reality Warp (Costs 3 Actions). The Eldrazi Titan warps the fabric of reality around it. Each creature within 60 feet of the Titan must succeed on a DC 24 Wisdom saving throw or be banished to a pocket dimension for 1 minute. While banished, the target is incapacitated. At the end of each of its turns, the target can repeat the saving throw, ending the effect on itself on a success.

* - (a shard of an Eldrazi crystal and a sacrifice of a magic item worth at least 5000 gp)

Spell Tags: Creation

Available For: Warlock (Legacy)

Nek0men

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