Level
5th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect

“You call upon the power of the sun to deliver divine judgement to those of the mists with the best offensive weapon you have, your shield!”

Your shield is now considered magical and can take 1 of the following forms:

The Buckler

Your shield becomes circular in shape, embroidered with a beautiful, golden sun. Throw it as hard as you can!

When you throw The Buckler, make a spell attack against the enemy. If it is a success, your attack will deal 3d8 radiant damage. Your opponent must make a successful dexterity saving throw (with your spell save DC) or the shield will bounce to the closest, unstruck enemy within 30 ft. The next target to be hit must make a dexterity saving throw as well. Upon failure, The Buckler with ricochet to the next available enemy. This repeats during the turn until an enemy succeeds a dex save. A success will call for your shield to return to you in the same condition as it was before your spell, effectively ending it.

The Tower

Your shield becomes brazen and tall, representing the ground to the stars above. No distance is far enough for justice!

When The Tower is equipped, you are granted an additional +1 to your AC, until you take the following action: Striking the ground with The Tower will cause an outburst of divine judgement! If any creatures are withing a 15ft bubble of the player, they will be dealt 4d8 radiant damage, pushed directly out of the circle, and must make a dexterity saving throw. Upon failing the dex save, they will be knocked prone. On a success, they will remain upright, but still pushed out of the circle. The Tower then returns to the condition your shield was in before the spell, effectively ending it.

* - (Must Be Wielding a Shield)

Available For: Paladin (Legacy) - Oath of Devotion (Legacy)

UpgradedMoon

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