Choose two points on the ground that you can see within a 60 ft radius of you. A circular portal, 5 feet in diameter, opens over each point creating a linked teleportation portal. The portals are two-dimensional glowing rings covered in arcane runes, hovering inches from the ground and perpendicular to it at the points you choose. A ring is visible only from one side (your choice), which is the side that functions as a portal. Looking into a portal you see a twisting wormhole. Once per turn you can use a bonus action to change one of the points or your action to move both points. You can also use a reaction to move one of the points. At least one of the portals have to with within 60 ft of you or the spell ends. Any ally entering the portal exits from the other portal as if the two were adjacent to each other; passing through a portal from the nonportal side has no effect it requires 5ft of movement to pass threw. If a enemy tries to pass threw the portal they must make a strength save against your spell save DC. If they fail they get shunted out and pushed back 10ft reducing their speed to 0 as well as taking 4d10 force damage. If they succeed, they pass threw taking half damage.
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