Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Cold

You chill the air in a 10-foot radius sphere centered on a point you can see within range. Creatures in the affected area must make a Constitution saving throw, taking 3d10 Cold damage on a failed save.

At Higher Levels. When you cast this spell with a spell slot of 3rd level or higher, increase the Cold damage by 1d10 per slot level above
2nd.

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

BooyahgMew

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