The Arcane Cataclysm is a nuclear spell of unparalleled destructive power, designed to channel the raw energy of the cosmos into a cataclysmic explosion. Upon casting, the spell gathers an immense amount of magical energy into a single point (where the caster decides the location), creating a blindingly bright sphere of swirling colors that rapidly expands. The caster can feel the intense heat and vibrations as the energy condenses, vibrating with a deep, ominous hum. When released, the sphere detonates with the force of a small star, unleashing a wave of pure magical devastation. The explosion itself is a mesmerizing yet terrifying sight, with tendrils of energy arcing outwards and a shockwave that ripples through the fabric of reality.
Targeting Mechanism:
1st level: The caster designates a specific point on the battlefield where they want the explosion to occur. This could be a spot within their line of sight or within range of their magical abilities (*They can't use magic items, another persons magical abilities, or another persons senses*).
2nd level: Casting the spell at the 2nd level will allow the caster to have a mental map of there current environment in a 528,000ft radius. The caster pinpoints where they want the spell to be casted on this map. (The map is static and will not capture any creatures on it)
Restrictions:
1. The caster can't place the orb in barriers
Saving Throws:
- Only one saving throw can be made when first encountering the spell and its effects.
- Objects ≤ 1,640 ft will not be able to take a saving throw for the fire and force damage; however, the will be able to take a saving throw for the radiation.
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