Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
S, M *
Duration
Concentration 5 Minutes
School
Illusion
Attack/Save
None
Damage/Effect

You magically create an area of dim light, no more than 20ft on each side. In this area the dim light is considered magical for the purpose of stopping creatures with darkvison from seeing in it as if it were bright light. All perception checks have disadvantage unless a creature making one can see in magical darkness. All stealth checks have advantage and a +1 bonus. To notice the light has dimmed a creature must have darkvison and succeed on a perception check with a DC of your spell save DC + your spellcasting modifier. The DC does not include your spellcasting modifier if the creature has darkvison that can see in magical darkness. In addition, you and your allies have advantage on initiative rolls while in the dim light. If this spell is cast in an area of dim light the caster can choose to turn that area into darkness, which is magical, and every creature that is not blinded notices, or keep the light as dim light but still gain the benefits of the spell.
      
               When you cast this spell at higher levels the maximum 20ft increases by 5ft for every spell level 3rd.

* - (* A drop of ink)

Available For: Bard (Legacy) Cleric (Legacy) Bard (Legacy) - College of Creation Sorcerer (Legacy) - Shadow Magic (Legacy) Wizard (Legacy) - School of Illusion (Legacy) Wizard (Legacy) - Order of Scribes Rogue (Legacy) - Arcane Trickster (Legacy)

Iron_Sir_Levi

Comments

Posts Quoted:
Reply
Clear All Quotes