You hurl a mote of arcane energy at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d12 force damage.
This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).
This spell was created by the fantastic, whimsical and wonderful mage; Cameron the Clairvoyant. This cantrip is automatically learned upon a Wizard advancing to the Level 20+ Prestige Class - the Archmage. When promoted into an Archmage, this cantrip deals Arcane Damage, otherwise known as True Damage. Arcane Damage represents the fundamental energy that flows through the multiverse; raw and unformed. Arcane damage appears as cosmic energy of shifting colors, utterly destructive to all it touches. As a special benefit of arcane damage; under no circumstances can a creature have resistance or immunity to arcane damage, nor can arcane damage be reduced by any means.
Previous Versions
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5/11/2023 2:32:14 AM
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0
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1
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5E
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Coming Soon
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6/1/2024 6:44:48 PM
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14
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1
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Coming Soon
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