Level
5th
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Until Dispelled or Triggered
School
Transmutation
Attack/Save
CHA Save
Damage/Effect
Creation (...)

This spell transforms a creature or object you touch into a new form. An unwilling creature must make a Charisma saving throw to avoid the effect. The spell has no effect on a shapechanger. The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious.  The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech. The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment. If you turn a creature into an object, it transforms along with whatever it is wearing and carrying into that form, as long as the object's size is no larger than the creature's size. The creature's statistics become those of the object, and the creature retains it's memory of time spent in this form, after the spell ends and it returns to its normal form.

The spell ends if dispelled or if a trigger is set by the caster, such as lasting a set time, if interacted with by another creature, or a certain situation is met within the vicinity.

The hit points are determined by the size of the object.

  • Tiny objects have 20 hit points
  • Small objects have 30 hit points
  • Medium objects have 40 hit points
  • Large objects have 60 hit points
  • Huge objects have 80 hit points
  • Gargantuan and larger objects have 100 hit points

The Armor Class is determined by the material the object is made of.

  • Cloth, paper, or hemp has an AC of 11
  • Crystal, glass, or ice has an AC of 13
  • Wood or Bone has an AC of 15
  • Stone has an AC of 17
  • Iron or steel has an AC of 19
  • Mithral has an AC of 21
  • Adamantine has an AC of 23

While transformed by this spell the object gives off a noticeable and recognizable magical sparkle that cannot be disguised or hidden by any effect.

* - (wad of clay)

Spell Tags: Creation Utility Shapechanging

Available For: Bard (Legacy) Wizard (Legacy)

Virusghost18

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