Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Illusion
Attack/Save
WIS Save
Damage/Effect
An illusory clown appears in a space you can see within range. It dances around and hurls insults in an attempt to taunt those around it. Any creature that starts its turn within 5 feet of the clown must succeed on a Wisdom saving throw, or it must use its action to make a single melee weapon attack directed at the clown. After doing so, the creature can take its turn as normal. If a creature has truesight, or is blinded or deafened, it is unaffected. If the clown is in the same space as another creature, the attack does not target that creature.
As a bonus action while the spell is active, you can move the clown up to 30 feet in any direction.
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