Level
9th
Casting Time
1 Action
Range/Area
1 mile
(*)
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Cold
Crystalline spears of ice plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 20d8 cold damage on a failed save, or half as much damage on a successful one. A creature in the area of more than one Blizzard burst is affected only once.
The ground afterwards becomes covered in ice for 3 rounds and is considerd to be difficult terrain. And when a creature moves while on the ice, it needs to make a Dexterity DC: 10 saving throw or become prone.
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