Level
4th
Casting Time
1 Action
Range/Area
30 ft.
Components
S, M *
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect

For the duration you can reduce the damage dealt by one damage type of your choice: acid, cold, fire, lightning, or thunder.

At the start of each of your turns you regain a pool of 10d8. When a creature or object within 30 feet would take damage of the type you chose, you can roll a number of dice from your pool, reducing the damage taken by the number rolled on those dice.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the pool of dice increases by 2d8 for each slot level above 4th.

* - (a sprinkle of holy water or quartz dust, worth at least 10 gp, which the spell consumes)

Available For: Cleric (Legacy) Druid (Legacy) Bard (Legacy) - College of Creation Paladin (Legacy) - Oath of the Ancients (Legacy) Wizard (Legacy) - School of Abjuration (Legacy)

SunnyDnD

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