Level
4th
Casting Time
1 Action
Range/Area
200 ft. (30 ft. )
Components
V, S
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect
Debuff

You create a sphere of anti-magic energy that moves through the battlefield, disrupting magical effects. The sphere is a 10-foot radius sphere that slowly moves in a straight line in a direction you choose, at a speed of 20 feet per round.

When the sphere appears, choose a direction for it to move. The sphere remains for the duration, moving 20 feet per round in the chosen direction until it reaches its maximum range or until your concentration ends. Any creature within the sphere's radius is unable to cast spells or use magical abilities, and any ongoing spells affecting them are suppressed for the duration of their time within the sphere. These effects resume once the creature leaves the sphere's radius. Magic items within the sphere’s radius become non-magical for the duration of their time within the sphere.

Previous Versions

Name Date Modified Views Adds Version Actions
6/3/2024 4:47:02 PM
1
1
1
Coming Soon

Spell Tags: Debuff

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Jumbyy

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