Level
2nd
Casting Time
1 Bonus Action
Ritual
Range/Area
120 ft.
(120 ft. *)
Components
V, S, M *
Duration
4 Rounds
School
Enchantment
Attack/Save
None
Damage/Effect
Buff (...)
The components are dropped to the ground, while the caster yells "stand your ground!"
All wounded allies within 120' of the caster and within 10' of a known enemy gets advantage on any three rolls over the next 4 rounds. The ally only has to have 1 h.p. pf damage, and that damage MUST have come from an enemy.
Additionally each ally can opt to force an enemy to roll at disadvantage 1 time during that same 4 rounds, and it cannot be the same round that the character used Advantage for a roll.
* - (flakes of iron, 1 oz human / humanoid blood, turkey feather)
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