You call forth spirits of the dead, which flit around you and then infuse with your weapon. You double your attacks per action (if you have 2 attacks per action you now take 4)
Until the spell ends, any attack you make deals 2d8 extra damage when you hit a creature within 10 feet of you. This damage is radiant, necrotic, force, or cold (your choice when you cast the spell). Any creature that takes this damage can’t regain hit points until the start of your next turn.
In addition, any creature of your choice that you can see that starts its turn within 10 feet of you has its speed reduced by 10 feet until the start of your next turn.
Once you hit a creature with this spell you automatically fail a Death Saving throw and can no longer be healed by any means other than a Wish spell or Divine Intervention for the duration of the combat and until you complete a short rest.
When using the spell a second time before completing a long rest, you must roll a WIS saving throw against your own Spell Save DC: on success nothing happens, on failure you are then possessed by whatever soul you decided to use to empower your spell. The soul's personality is determined by you or the DM. The soul then acts as it wants with your body. You may repeat the save at the beginning of your next turn.
Upon using this spell a third time before a long rest has been completed you will drop to 0HP and die on the spot.
The time to revivify you is 30 seconds, not 1 minute.
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