You can change the elemental composition of a 10-foot cube of material within range. You can transform non-magical material of one type (earth, air, fire, water) into another. For example, you can change a pool of water into a pile of earth, a gust of air into a burst of fire, or a boulder of earth into a cloud of mist.
The transformed material retains its new form for the duration of the spell. If you transform a material into a harmful element (such as turning air into fire), creatures in the area must make a Dexterity saving throw, taking 5d8 damage of the appropriate type on a failed save, or half as much damage on a successful one.
At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the size of the cube increases by 5 feet for each slot level above 4th.
* - (a pinch of each element: earth, air, fire, and water)
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