A fire, frost, lightning, thunder and acid spear appear above you, circling you for the duration. As a bonus action, on each of your turns, you can target a creature you can see within range and send 1 spear at it.
Make an attack roll for the chosen spear. On a hit the target takes 4d6 magic damage of the chosen spear's element. If the spear hits the target, Refer below to the effect that applies:
Acid - At the end of the creature's turn it takes half as much damage as acid damage.
Frost - Decreases speed of the creature by 10ft and the target makes a Constitution saving throw. On a failed save, the creature is hindered by ice formations for 1 round. A creature hindered by ice has its speed reduced to 0.
Fire - The target makes a Dexterity saving throw. On a fail, The creature is applied with a burning effect that when attacked, deals an additional 1d6 fire damage, Lasts until the end of your next turn.
Lightning - If there is a creature within 5ft of the target. It makes a Dexterity saving throw or it takes half the spear's initial damage as it leaps toward that target as well.
Thunder - The creature makes a Constitution saving throw. On a Fail, the creature is pushed back 15 ft.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, increase the amount of spears created by 1 for each slot level above 3rd. You can choose the spear's elemental type.
For each spell level above 4th, the restriction goes up by one level.
Restriction: You can only send a spear to a target, if you have not cast or will not cast a 3rd or higher levelled spell this turn.
Previous Versions
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11/26/2023 9:02:51 PM
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9
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1
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12/5/2023 6:55:46 PM
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20
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12/6/2023 9:35:58 AM
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28
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12/6/2023 10:11:39 AM
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27
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1.4
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6/4/2024 12:53:56 AM
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43
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