Level
9th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect

Calling upon the true essence of the Elemental Plane of Air, you surround yourself with the power of the sky, enveloping yourself in a whirling sphere of gale force winds.  This massive swirling of air provides you with the following benefits.

  • You gain a 120ft. flying speed and cannot be moved against your will while in the air
  • The area in a 30 foot sphere around you, including the air, is considered difficult terrain for creatures of your choosing
  • Any non-magical ranged attach that passes within 15 feet of you is harmlessly deflected and falls to the ground
  • All non-magical and magical flames, gas, fog, or smoke, within 30 feet of you are extinguished or dispersed.
  • As an action on your turn, you can create a line of roaring wind to attack your enemies and their structures.  You release a line 120 feet long and 10 feet wide from yourself.  Each creature in that line must make a Strength saving throw or take 6d8 bludgeoning damage and be pushed back 30 feet.  On a successful save, a creature takes half damage and is not pushed.  Structures automatically fail this saving thrown and take double damage.
* - ( A tuft of cloud from the elemental plane of Air)

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Kelph1

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