Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Evocation
Attack/Save
None
Damage/Effect

You create a wall of glass on a solid surface within range.  You can form it into a hemispherical dome or a sphere with a radius of 5 feet, or you can shape a flat surface made up of 10 5-foot-square panels.  Each panel must be contiguous with another panel.  In any form, the wall is 1 inch thick and lasts for the duration.

If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice).  The wall blocks movement but not line of sight.

The wall is an object that can be damaged and thus breached.  It has AC 10 and 10 hit points per 5-foot section, and it is vulnerable to bludgeoning and thunder damage.  Reducing a 5-foot section of the wall to 0 hit points destroys it and leaves behind glass shards on the ground the wall occupied.  A creature moving through the broken glass for the first time on a turn must make a Dexterity saving throw, taking 1d6 piercing damage on a failed save.

* - (a shard of glass)

Available For: Sorcerer (Legacy) Wizard (Legacy)

Kelph1

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