Level
4th
Casting Time
1 Action
Range/Area
Self (20 ft. )
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Psychic

The area around you becomes dim light for the duration and all sources of bright light are reduced to dim light for the spell's duration, unless that light is created by a spell of 4th level or higher. 

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. When a creature enters the area for the first time on a turn or starts its turn in the area it must make a Wisdom saving throw. On a failed save a creature is frightened of you for the duration of the spell. A creature can repeat the saving throw at the end of each turn, when it is not within the spell's area, ending the effect on a success. 

When a frightened creature ends its turn within the spell's area you can use your reaction to exploit the creature's dread. The creature takes 5d8 psychic damage and the spell ends.

Available For: Bard (Legacy) Druid (Legacy) Warlock (Legacy)

TheLeftPocket

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