Level
Cantrip
Casting Time
1 Action
Range/Area
50 ft.
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

Roll a d4, then a d10. If d10 = 1, you may choose the outcome.

(d4) 1 = Clubs (Poison) ---> (d10) [2-5 = Deal x amount of poison damage to the caster.] [6-9 = Deal x amount of poison damage to a chosen target within range.] [10 = Apply 6 poison DoT for 3 turns to a single target.]

(d4) 2 = Diamonds (Cold) ---> (d10) [2-5 = Freeze the caster for 1 turn.] [6-9 = Deal x amount of cold damage to a chosen target within range.] [10 = Up to 3 chosen targets within range get their movement speed cut in half for 3 turns and have to succeed on a Constitution saving throw or become frozen for 1 turn.]

(d4) 3 = Hearts (Healing) ---> (d10) [2-5 = Deal x amount of necrotic damage to a chosen target in range and heal for the same amount.] [6-9 the user takes x-4 amount of necrotic damage.] [10 = Choose up to 5 targets within range to heal (the casters level x4).]

(d4) 4 = Spades (Lightning) ---> (d10) [2-5 = Deal x amount of lightning damage to the caster.] [6-9 = Deal x amount of lightning damage to a chosen target within range.] [10 = Deal 12 lightning damage to a single target or split the damage between up to 3 targets within range and cause them all to drop what they are currently holding.]

If cast with a spell slot: For every level of the spell slot, you may remove one option on either the d4 or the d10. If the dice lands on the removed option, reroll. 

 

 

 

 


 

 

* - (A full standard deck of playing cards)

Previous Versions

Name Date Modified Views Adds Version Actions
6/5/2024 8:37:59 PM
3
1
--
Coming Soon

Available For: Ranger (Legacy)

Herr_Pepparkaka

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