Roll a d4, then a d10. If d10 = 1, you may choose the outcome.
(d4) 1 = Clubs (Poison) ---> (d10) [2-5 = Deal x amount of poison damage to the caster.] [6-9 = Deal x amount of poison damage to a chosen target within range.] [10 = Apply 6 poison DoT for 3 turns to a single target.]
(d4) 2 = Diamonds (Cold) ---> (d10) [2-5 = Freeze the caster for 1 turn.] [6-9 = Deal x amount of cold damage to a chosen target within range.] [10 = Up to 3 chosen targets within range get their movement speed cut in half for 3 turns and have to succeed on a Constitution saving throw or become frozen for 1 turn.]
(d4) 3 = Hearts (Healing) ---> (d10) [2-5 = Deal x amount of necrotic damage to a chosen target in range and heal for the same amount.] [6-9 the user takes x-4 amount of necrotic damage.] [10 = Choose up to 5 targets within range to heal (the casters level x4).]
(d4) 4 = Spades (Lightning) ---> (d10) [2-5 = Deal x amount of lightning damage to the caster.] [6-9 = Deal x amount of lightning damage to a chosen target within range.] [10 = Deal 12 lightning damage to a single target or split the damage between up to 3 targets within range and cause them all to drop what they are currently holding.]
If cast with a spell slot: For every level of the spell slot, you may remove one option on either the d4 or the d10. If the dice lands on the removed option, reroll.
* - (A full standard deck of playing cards)
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
6/5/2024 8:37:59 PM
|
3
|
1
|
--
|
Coming Soon
|
Comments