Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self (5 ft. *)
Components
S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
STR Save
Damage/Effect
Restrained (...)

When you take the Attack action with a bow or crossbow while this spell is active, you can use one of your attacks to fire a trick arrow of your choice from the list below;

  • Adhesive Arrow. On a hit, the target must succeed on a Strength saving throw or become restrained until the start of your next turn. Alternatively; you can shoot an unoccupied point of terrain within the weapon’s normal range, creating a 5 ft. square of difficult terrain which lasts until the spell ends, or when you dismiss it as a bonus action.
  • Faerie Fire Arrow. On a hit, the target must succeed on a Dexterity saving throw or be outlined in blue, green, or violet light (your choice) and shed dim light in a 10-foot radius until the spell ends. Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.
  • Flash Arrow. On a hit, the target must succeed on a Constitution saving throw or become blinded until the start of your next turn. A flammable object hit by this trick arrow ignites if it isn’t being worn or carried.
  • Rope Arrow. On a hit, a magical rope appears between you and the arrow. The arrow becomes anchored in the target and cannot be removed unless you intentionally remove it. Anyone who grabs the rope can pull the target towards themselves if it is Large or smaller, or use it as an anchor to climb or swing on the rope if it is either Huge or larger, or it is anchored in place (like a tree). If the target is a creature that is Large or smaller, a creature that holds the rope can make a Strength (Athletics) check contested by the target’s Strength saving throw, being pulled up to 15 ft. towards you on a failed save. If the creature is Huge or larger, a creature can use the rope to gain advantage on ability checks made to climb onto it. The initial length of the rope is equal to the distance between you and the target. The rope vanishes when the spell ends or if you pull out the arrow.

A trick arrow’s effect does not activate if it fails to hit its target.

* - (arrows or crossbow bolts)

Previous Versions

Name Date Modified Views Adds Version Actions
11/26/2021 7:22:38 PM
27
0
1
Coming Soon
6/5/2024 9:13:15 PM
60
1
2
Coming Soon

Spell Tags: Control Debuff Utility

Available For: Ranger (Legacy)

Davedave000

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