Through a mask, you summon a creature, from a list of 4 prepared beforehand, that appears in an unoccupied space that you can see. During a long rest, you may swap out any creature from this list. All creature's on the list must have a challenge rating of 2 or less.
A creature summoned by this spell disappears when it drops to 0 hit points or when dispelled.
The summoned creature is friendly to you and your companions. The summoned creature shares its initiative with you, acting after you. They obey any verbal commands that you issue to them (no action required by you).You may also use your turn to cast any spell you know through it, using its its spell casting modifier (if it has one) rather than your own. If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
Using this spell again will allow you to swap the creature for another on the list.
The GM has the creatures' statistics.
At Higher Levels: The max challenge rating of the summoned Creature is increased by 1 at 4th, 7th and 10th level. At 5th and 8th level, your list expands by 2.
Sample Creatures
| CR | Monster |
| 1/4 | Steam Mephit |
| 1/2 | Dust Mephit, Ice Mephit, Magma Mephit, Magmin |
| 2 | Azer, Gargoyle |
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