Level
4th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect
Choose a creature you can see within range. The next time it casts a spell, it must make a Wisdom saving throw. On a failure, it takes
Necrotic damage equal to 1d10 times the spell's level, and the spell fails (the spell slot is still consumed), and the spell ends. On a success, it takes only half as much damage and the spell does not fail. A creature is unaware it has been affected by magic, both before and after attempting to cast a spell, unless it either succeeds on an Intelligence (Arcana) check vs your spell save DC, or has some way of sensing magic, such as the detect magic spell.
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