Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
V, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

Draw a door on something using any type of substance walk threw door to escape combat or any other ideas. spell cost an action to be used and requires two actions to complete. one to draw the door and one to cast the spell. 

the spell spawns you in 1 of 10 random rooms. roll (1d10) to determine what room you spawn at the same time the DM needs to roll (1d10) to determine where the escape key is every time you leave the room you roll (1d10) to figure out next room

4 out of the ten rooms have hostiles the dm needs to roll (4d10) to figure out which

the escape key allows you walk threw the door and end up wherever you have been before unless given a place by NPC example: you find the key and use it on the door and choose to be on your  ship when you walk threw the door you'll walk right into the captains quarters (or wherever you choose) 

the doors automatically  close once walked threw

the spells ends once the first and last door shut

only be used one per long rest

* - (must draw a door frame on anything out of anything and say "give that door a naughty little push" come on say it lol fine you can also say "show me whats behind door number 1")

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Capststuttr

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