Level
Cantrip
Casting Time
2 Actions Ritual
Range/Area
10 ft.
Components
None
Duration
3 Rounds
School
Conjuration
Attack/Save
None
Damage/Effect

Domain Expansion is the most supreme technique of any Jutusu user. It is achieved by expanding one's innate domain with cursed energy while using a barrier to construct it inside a separate space. The caster then imbues their cursed technique within the barrier to complete the expansion, allowing them to deploy their ability throughout the domain.

Upon casting Domain Expansion, the caster expends all of their spell slots, due to the innate power required to cast this spell. In addition, enemies within the domain has to roll a Strength Saving Throw to escape the domain, and the caster gets sure-hit on their attacks, meaning they never miss.

Domain Expansion has different effects based on the caster's alignment, which is the following,

True Neutral: No added effects, to reflect their true neutrality.

Neutral Good: The ground is covered in flowers, the terrain is treated as rough terrain. The caster is immune to this effect.

Neutral Evil: Every creature other than the caster takes 2d8 necrotic damage every turn.

Chaotic Neutral: The caster is completely invulnerable, every attack roll made against them misses.

Chaotic Good: Pools of acid are placed within the domain, which must be avoided with a Dexterity Saving Throw. On a failed save, whoever steps in the pool takes 2d8 acid damage.

Chaotic Evil: A young red dragon is summoned, which takes a full action to control.

Lawful Neutral: Everyone excluding the caster is placed within a cell, with no other effects.

Lawful Good: Everyone except the caster is placed in a cell, all Fey, Fiend, and Undead in the domain tales 2d8 Radiant damage every turn.

Lawful Evil: Everyone except the caster is placed in a cell, everyone except the caster takes 2d8 Acid damage each turn.

At 15th Level, your domain changes to a domain called Unlimited Void. On cast, the domain is turned into a infinite void, and only once can the caster touch a target and fill them with infinite knowledge. The target has to make a DC 20 Wisdom Saving Throw to not get affected by the touch. On a failed save, the target is filled with infinite knowledge and is instantly downed. If left in the domain, the target will die. If the domain is dispersed, the target will live but is incapacitated. Whilst the domain, the caster is completely invulnerable.

 

 

Available For: Sorcerer (Legacy) - Aberrant Mind (Legacy) Warlock (Legacy) - The Fiend (Legacy)

Axel5378

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