Level
1st
Casting Time
2 Actions
Range/Area
Self (10 ft. )
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Abjuration
Attack/Save
WIS Save
Damage/Effect

You call upon the eldritch power of the Eldrazi to create a protective ward around yourself, shielding you from harm and disrupting hostile magic.

Effects:

  1. Protective Barrier: You gain temporary hit points equal to 1d10 + your spellcasting ability modifier. While you have these temporary hit points, you have resistance to necrotic and psychic damage.

  2. Disruptive Field: While the ward is active, any creature that hits you with a melee attack takes force damage equal to your spellcasting ability modifier.

  3. Spell Disruption: When a creature within 10 feet of you casts a spell, you can use your reaction to force the creature to make a Wisdom saving throw against your spell save DC. On a failed save, the creature’s spell fails and has no effect. This effect can be used once, and the ward then dissipates.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the temporary hit points increase by 1d10 for each slot level above 1st.

* - (a shard of an Eldrazi crystal)

Available For: Cleric (Legacy)

Nek0men

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