You summon chains of chaotic eldritch energy that erupt from the ground, binding and restraining your enemies.
Effects:
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Eldritch Bindings: Choose up to three creatures you can see within range. Each target must make a Dexterity saving throw. On a failed save, a target takes 5d8 force damage and is restrained by the chains for the duration. On a successful save, a target takes half as much damage and is not restrained.
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Restraining Chains: While restrained by the chains, a creature takes 2d8 psychic damage at the start of each of its turns. A restrained creature can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself from the chains and the spell ends for that creature.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the force damage increases by 1d8 for each slot level above 5th.
* - (a shard of an Eldrazi crystal and a piece of iron chain)
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