Level
8th
Casting Time
1 Action
Range/Area
Self (30 ft. *)
Components
V, S, M *
Duration
Concentration 1 Hour
School
Abjuration
Attack/Save
WIS Save
Damage/Effect
Psychic (...)

You create a sanctuary of eldritch energy that protects and empowers those within its sphere while disrupting and weakening enemies.

Effects:

  1. Protective Aura: You create a 30-foot-radius sphere centered on yourself. You and any allies within this sphere gain a +3 bonus to AC and saving throws.

  2. Resistance to Damage: You and any allies within the sphere gain resistance to necrotic, psychic, and force damage.

  3. Disruptive Field: Any enemy creature that starts its turn within the sphere or enters it for the first time on a turn must make a Wisdom saving throw against your spell save DC. On a failed save, the creature takes 6d8 psychic damage and has disadvantage on attack rolls and ability checks until the start of its next turn. On a successful save, the creature takes half as much damage and is not affected by the disadvantage.

  4. Eldritch Empowerment: You and any allies within the sphere can add your spellcasting ability modifier to the damage of their meleeweapon attacks.

  5. Safe Haven: The area within the sphere is considered difficult terrain for enemies. Additionally, you and any allies within the sphere can’t be charmed or frightened.

* - (a shard of an Eldrazi crystal)

Available For: Cleric (Legacy)

Nek0men

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