You create a sanctuary of eldritch energy that protects and empowers those within its sphere while disrupting and weakening enemies.
Effects:
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Protective Aura: You create a 30-foot-radius sphere centered on yourself. You and any allies within this sphere gain a +3 bonus to AC and saving throws.
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Resistance to Damage: You and any allies within the sphere gain resistance to necrotic, psychic, and force damage.
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Disruptive Field: Any enemy creature that starts its turn within the sphere or enters it for the first time on a turn must make a Wisdom saving throw against your spell save DC. On a failed save, the creature takes 6d8 psychic damage and has disadvantage on attack rolls and ability checks until the start of its next turn. On a successful save, the creature takes half as much damage and is not affected by the disadvantage.
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Eldritch Empowerment: You and any allies within the sphere can add your spellcasting ability modifier to the damage of their meleeweapon attacks.
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Safe Haven: The area within the sphere is considered difficult terrain for enemies. Additionally, you and any allies within the sphere can’t be charmed or frightened.
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