Level
3rd
Casting Time
1 Minute
Range/Area
Touch
Components
M *
Duration
Until Dispelled or Triggered
School
Abjuration
Attack/Save
None
Damage/Effect

You create a magical contract on a scroll that binds the signers to an agreement with magical consequences. The contract is written in a language understood by the signers, and it can specify any terms, as long as they are no more than 100 words. The contract must be willingly signed by all involved parties before the magic activates.

The terms of the contract can include anything within the realm of possibility but must be clear. The consequences of violating the contract are predetermined when it is signed, and cannot be altered after the fact. These consequences must be specified in advance and may include the casting of a spell of 3rd level or lower, which will affect the violating party when the contract is broken. The creator of the contract must be able to cast the stored spell, and the material components required by the spell are consumed when the contract is created.

Upon the violation of any term, the party that broke the contract is considered a willing creature, they automatically fail any saving throws, and attack rolls succeed for the purposes of the spell's effects. The designated spell is then cast on the offending party, targeting them as specified.

The contract is only void if it is physically destroyed (e.g., the scroll is torn apart), Dispel Magic is cast on the contract, or if the contract specifies other methods of voiding the agreement. Once a term is violated, the contract becomes non-magical.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the maximum spell level stored in the contract increases by one for each slot level above 3rd.

* - (a scroll, ink, and wax worth 100 gp, consumed)

Available For: Warlock (Legacy) Wizard (Legacy)

Metalocus

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