Level
1st
Casting Time
1 Action
Range/Area
150 ft.
Components
S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect

Roll 1d8 to determine the number of projectiles. Roll 3d6 to see the damage of each projectile. Roll a d20 plus wisdom modifier for every projectile to determine if its hits. hold the gunpowder in fist and hold it at target so a series of white bolts with grey black smoke trailers shoot in every which direction from your hand. they fly erratically. when they travel 150ft they fizzle but if they hit an object, entity or structure they explode in a 10x10ft area of white smoke and debris.

 

* - (Gunpowder Ash)

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Warlock (Legacy) Wizard (Legacy)

XolefilOfSapir

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