You channel the corrupting influence of the Eldrazi through your touch, delivering a burst of chaotic energy that warps and drains the life force of your target.
Effects:
-
Melee Spell Attack: Make a melee spell attack against a creature within your reach. On a hit, the target takes 1d8 necrotic damage and must make a Constitution saving throw against your spell save DC. On a failed save, the target is weakened until the start of your next turn, dealing half damage with weapon attacks that use Strength.
-
Nature's Corruption: Plants and natural terrain within 5 feet of where you touch the target wilt and die, becoming difficult terrain until cleared.
At Higher Levels. The spell’s damage increases by one die when you reach certain levels: 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Comments