You summon a twisting, writhing vine infused with chaotic Eldrazi energy that erupts from the ground at a point you can see within range. The vine lashes out at your enemies, ensnaring and draining them.
Effects:
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Vine Attack: When the vine appears, you can make a melee spell attack against a creature within 10 feet of the vine. On a hit, the target takes 1d8 necrotic damage and is restrained until the spell ends. A restrained creature can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself and is no longer restrained.
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Drain Life: At the start of each of your turns, if a creature is restrained by the vine, it takes 1d6 necrotic damage.
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Area Control: The area within 10 feet of the vine is considered difficult terrain for your enemies.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial necrotic damage increases by 1d8 for each slot level above 1st, and the necrotic damage from Drain Life increases by 1d6 for every two slot levels above 1st.
* - (a shard of an Eldrazi crystal)
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