Level
2nd
Casting Time
1 Action
Range/Area
30 ft. (20 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
STR Save
Damage/Effect
Necrotic (...)

You cause the natural environment within a 20-foot-radius sphere centered on a point you choose within range to become corrupted and twisted by Eldrazi energy. The area becomes difficult terrain, and the corrupted growth exerts a malevolent influence on creatures within it.

Effects:

  1. Difficult Terrain: The area within the sphere becomes difficult terrain for the duration.

  2. Corrupted Vines: When a creature enters the area for the first time on a turn or starts its turn there, it must make a Strength saving throw against your spell save DC. On a failed save, the creature takes 2d6 necrotic damage and is restrained by the corrupted vines until the spell ends. On a successful save, the creature takes half as much damage and isn't restrained.

  3. Malevolent Influence: While restrained by the corrupted vines, a creature takes 1d6 psychic damage at the start of each of its turns as the Eldrazi energy seeps into its mind. A restrained creature can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself and is no longer restrained.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the necrotic damage increases by 1d6 for each slot level above 2nd, and the psychic damage increases by 1d6 for every two slot levels above 2nd.

* - (a shard of an Eldrazi crystal)

Available For: Druid (Legacy)

Nek0men

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