Level
5th
Casting Time
1 Action
Range/Area
35 ft. (20 ft. *)
Components
V, S, M *
Duration
Concentration 30 s
School
Necromancy
Attack/Save
None
Damage/Effect
Healing

The caster mixes the components into a ball throwing it to an unoccupied spot they choose instantly burying underground. the tree does not instantly sprout up, it requires one turn to be activated as a bonus action.as an action the player can move the seed underground equal to the spells range, but cannot activate the tree in the same turn. Upon activation allies in a 20ft radius gain 2d4+  your wisdom modifier, the tree loses 1 duration. The tree last 5 turns including the turn it was activated and only heals on the casters turn. The caster can then dismiss the spell as an action anytime during their turn.

 

At Higher Spell Levels. Casting this spell using a spell slot of 6th level or higher increase the die by 1d4. When using the spell at Level 7 add 1 duration to the tree, same with level 9.

* - ((Seed, Flower Petal, Mud))

Spell Tags: Healing

Available For: Cleric (Legacy) Druid (Legacy)

BarbarianKing71