Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Radiant

You conjure claws around your hand made of pure starlight and motion a strike against a creature you can see within range. A giant celestial claw simultaneously appears above the target and mimics your strike, swiping at the creature.

The target must make a Dexterity saving throw. On a failed save, the target suffers 3d12 radiant damage and is teleported to a random space within 30 feet. Roll 1d8 to determine the direction of the teleportation (with 1 being due North, 2 Northeast, 3 East, etc.). To determine the distance (in feet), roll 1d6 and multiply the result by 5. If the destination is occupied, the DM chooses the nearest point to the destination that is both safe and unoccupied. On a successful save, the target suffers half as much damage and is not teleported.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d12 for each slot level above 2nd.

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

xyossilvermoon

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