Level
3rd
Casting Time
1 Action
Range/Area
120 ft. (20 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Force (...)

You summon a swirling storm of chaotic void energy at a point you choose within range. The storm covers a 20-foot-radius sphere and unleashes destructive and disruptive energies.

Effects:

  1. Chaotic Energy: When the storm appears, each creature in the area must make a Dexterity saving throw. On a failed save, a creature takes 4d8 force damage and 4d8 necrotic damage, and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone.

  2. Disruptive Winds: The area within the storm is heavily obscured and considered difficult terrain. Any creature that starts its turn in the storm or enters it for the first time on a turn must make a Dexterity saving throw. On a failed save, the creature takes 2d8 psychic damage and has disadvantage on ability checks and saving throws until the start of its next turn. On a successful save, the creature takes half as much damage and isn’t affected by the disadvantage.

  3. Lingering Void: At the start of each of your turns while you concentrate on this spell, you can use your bonus action to move the storm up to 30 feet in any direction. Any creature caught in the path of the moving storm must make a Dexterity saving throw, taking 2d8 force damage on a failed save, or half as much damage on a successful one.

* - (a shard of an Eldrazi crystal)

Previous Versions

Name Date Modified Views Adds Version Actions
6/9/2024 7:40:08 PM
1
1
--
Coming Soon

Available For: Druid (Legacy)

Nek0men

Comments

Posts Quoted:
Reply
Clear All Quotes