Level
2nd
Casting Time
1 Action
Range/Area
Unlimited (75 ft. )
Components
S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Combat (...)

You summon a cube and launch it at a target. You choose the variant of Asteroid, and it gains the properties of one of the following variants: 

 - Asteroid: You shoot a basic asteroid shaped like a cube that shoots a distance that you decide. You decide how much power, speed & range it has (Power, accuracy, & range all start at 1 & you have 50 points to put in each stat. Power = damage, Accuracy = Roll to hit, & Range = the range of the attack. Every 2 points in power results in 1 damage & every 10 points in power provides an AOE of +5 feet, 3 points in Accuracy = +1 to hit, & 2 points in range increases the feet of range the attack has). You can manipulate the path of the Asteroid. 

 - Spider: You create a tripwire between two points, and it lasts until dispelled, or an enemy comes into contact with it (allies can move through it). 

 - Hound: You shoot an asteroid shaped like a Dog. The meteor gains the ability to follow its target and will follow the target for 50 feet before disappearing. 

 - Egret: You shoot an asteroid shaped like a bullet. It has a range of 50/500 ft and does 10 damage. 

 - Ibis: You shoot an asteroid shaped like a bullet. It has a range of 50 feet and does 50 damage but can only be used 3 times per day. 

 - Lead: You shoot an asteroid shaped like an octagon. It does no damage but stops the target from moving for 3 turns. 

Previous Versions

Name Date Modified Views Adds Version Actions
6/10/2024 4:58:11 AM
0
1
1
Coming Soon

Spell Tags: Damage Combat

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Asharin09

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