A tornado arises where you decide within 15 of you.
This spell can be cast at any level and changes based on where and at what level you cast it at. e.x. If you cast is on a camp fire it would be a fire-nado, if cast on water it'd be a water-nado, ect.
e.x.
Cantrip - creates a small dust devil esque tornado that can move very light objects, like paper and small sticks. Approximatly 1 cubic foot
1st Level - creates a small tornado that does 1d4 damage (damage based on what material it was cast on) on it moving into your space or you moving into its. Throughs smaller objects, like rocks, chairs. Approximatly 5 chubic feet
For every level the damage increases by 1d4 and grows by 5 cubic feet starting after first level.
As a bonus action after casting the spell you can move the tornado 15 feet in any direction.
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