Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
V, M *
Duration
Concentration 1 Minute
School
Illusion
Attack/Save
None
Damage/Effect

Dark flames appear in your hand. You can hurl them or use them to touch enemies. The flames appear in your open hand and harm neither you nor your equipment. They emit no light but produce the same amount of heat as an actual fire. 

Beginning the following round, you can strike opponents with a melee spell attack, dealing 1d6 points of fire damage and 1d10 of psychic damage. Alternatively, you can hurl the flames up to 120 feet as a thrown weapon. When doing so, you make a ranged spell attack and deal the same damage as with the melee attack. No sooner do you hurl the flames than a new set appears in your hand. 

The darkfire is invisible to normal vision but can be seen with darkvision as easily as normal fire can be seen in darkness (this means that darkfire can be used as a signal or beacon for creatures with darkvision). 

This spell does not function underwater. 

At Higher Levels: For each level above 3rd, the fire damage is increased by 1d6. 

* - (???)

Available For:

TheMightyMae

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