Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V
Duration
Instantaneous
School
Illusion
Attack/Save
WIS Save
Damage/Effect
Blinded (...)
You torment a creature you can see within range with visions of their potential death. The target must make a Wisdom saving throw, taking 2d10 psychic damage and suffering one of the Fate Effects shown on the table below on a failed save, or taking half as much psychic damage and suffering no additional effects on a success. Roll a d4 to determine the Fate Effect.
| d4 | effect |
|---|---|
| 1 | Fiery Fate. The target is scorched in a blaze, becoming blinded until the end of its next turn. |
| 2 | Icy Oblivion. The target is left for dead in the cold, its speed is reduced to 0 until the end of its next turn. |
| 3 | Sapping Sickness. The target suffering incurable illness, it is poisoned until the end of its next turn. |
| 4 | Unimaginable End. The target's fate is unthinkable, it is frightened of you until the end of its next turn. |
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the psychic damage increases by 1d10 for each slot above 2nd.
Comments