Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
M *
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or become incapacitated for the duration. While a creature is incapacitated, you can cause the creature to move up to 15 feet in a direction of your choice at the end of your turn. The creature can repeat the saving throw at the start of each of its turns, ending the effect on itself on a success. This spell has no effect on undead or constructs.
* - (No materials, just runes displayed.)
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