Word Of Hassir is spoken in either Draconic or Elvish, it calls upon the character's inner will to bring into this plane a Hassir Warrior for a limited time. For the spell to work there has to be a square of 10 feet by 10 feet in a 10 feet distance from the caster, which is avaliable (has to be unoccupied flat ground). The caster for his action - takes the insence and creates 4 runes with them, then the 2 rubies are placed in the centre of the square and the Word Of Hassir, has to be spoken. The caster then takes 1d8 of psychic damage and has to make a constitution saving throw to prevent him/her from taking additional 15 psychic damage from creation the portal to the forgotten realms. (The realms lend power but they have their price.) Then in the square a gate to the forgotten realms opens and a Hassir warrior is summoned.
The Hassir were warriors which fought in the defence of high priests and mages. They are trained in using swords and axes (proficent in using swords and axes) and they were loyal to their masters. The Hassir spawned, will listen to the caster and will defend him/her from any danger.
The Hassir is controlled by the human player and has to roll for initiative as soon as the spell is cast. The Hassir looks like a human with a bit darker skin, the warrior wears chain mail and it has a longsword and 2 short swords with which it fights. It has the casters maximum health points plus 24. Its health and damage increases with the casters level. Its damage with a short sword is (2d6 + 4 + half of the casters wisdom (for example for a 14 wisdom, the damage will be 7)). With the longsword the damage is (2d10 + 4 + spell casters wisdom modifier). The spawned/summoned Hassir can not heal or be healed, once it drops bellow 0 health the Hassir looks at the spell caster and in the language that the spell was cast in, says 'I have failed my mission, forgive me.' and he turns to ashes which get carried away in the wind. A similar thing happens after 5 rounds after the Hassir is summoned, the warrior turns to ashes but this time it says nothing. The Word of Hassir spell levels up with the spell casters level.
* - (V, M (10 gold pieces worth of insence and two rubies worth 50 gold each))
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