With a wave of his hand and a mischievous grin, the Dungeon Master calls upon the ultimate prank, causing chaos and hilarity to ensue. This spell warps reality in a 120-foot radius centered on a point the caster can see within range, creating bizarre and unpredictable effects.
Effects:
Upon casting this spell, roll a d100 and consult the following table to determine the effect:
1-10: All creatures in the area are turned into chickens for 1 hour.
11-20: Gravity reverses in the area, causing everything to float upwards for 10 minutes.
21-30: An army of tiny, dancing gnomes appears, distracting all creatures and imposing disadvantage on all attack rolls and saving throws for 1 hour.
31-40: All weapons and armor in the area become sentient and start arguing with their wielders.
41-50: A massive pie fight breaks out, causing all creatures to make Dexterity saving throws or be covered in pie, imposing disadvantage on all actions for 1 hour.
51-60: All creatures in the area are compelled to speak in rhymes for the duration.
61-70: The terrain turns into a giant, bouncy castle, causing all movement to be halved and imposing disadvantage on Dexterity checks.
71-80: All creatures in the area are polymorphed into random animals (use the Wild Shape table) for 1 hour.
81-90: A rain of gold coins falls from the sky, causing bludgeoning damage (1d6 per round) to all creatures and creating difficult terrain.
91-100: The caster can choose any effect from this table to apply, or can combine two effects for double the chaos.
Special:
As the spell is incredibly powerful and chaotic, it cannot be dispelled by conventional means. Only a wish spell can attempt to counteract or end the effects prematurely.
Previous Versions
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6/13/2024 1:10:31 AM
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