Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
CHA Save
Damage/Effect
Teleportation

You call upon ports in the arcane to shunt a target creature to another place on the material plane. The target creature must make a Charisma saving throw, on a failed save or be sent to the target location. On a success, the target is immune to this spell for 24 hours.

You can choose the location for the target to be sent to if you have an item associated with it that has been as the location for at least an hour. Otherwise, you can elect for the location to be random. You or the GM rolls on the below table to determine the location.

When this spell is cast at 6th level or higher, choose one additional target per level. If the spell is cast at 9th level, the player picks the target location and does not roll on the destination table.

Roll 2d8, the first determines the cardinal direction and the second determines the distance.

1

North

1

500ft

2

North East

2

1 Mile

3

East

3

10 Mile

4

South East

4

100 Mile

5

South

5

1000 Mile

6

South West

6

Another city in  the rolled direction

7

West

7

Another continent in the rolled direction

8

North West

8

Players choice

* - (An item associated with the target location or a set of dice woth 5gp)

Spell Tags: Teleportation

Available For: Bard (Legacy) Druid (Legacy) Wizard (Legacy)

jamespunt41

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